ABOUT

Scoundrel is my video game interpretation of the 2011 card game Scoundrel by Zach Gage and Kurt Bieg. (Try it out some time, it's fun!)

In Scoundrel, each round begins in a new dungeon. Each dungeon is made up of a series of Rooms. Each Room contains four cards, with each suit representing a different thing:

  • Clubs and Spades (Ranks 2 - Ace) are monsters. You must defeat all the monsters in the deck to win the round.
  • Diamonds (Ranks 2 - 10) are weapons. These, along with your bare hand, are what you will use to defeat monsters. 
  • Hearts (Ranks 2 - 10 ) are potions. Drink one to restore health equal to the card's rank. You can only use one potion each turn.

When 3 cards in a room are cleared, the Room is refilled. Repeat this process until you have cleared the entire deck, and you win!

Try to unlock ALL 8 GLOVES...

...IF YOU DARE!!!

(or don't, it's your life, don't let Big Juicy Doug tell you what to do)

CREDITS

Design/Development/Music:
Big Juicy Doug

SFX:
Sword slash by ??? (Pixabay) (seriously who made this mysterious sound)
Wine Cork Pop by Universfield (Pixabay)
Taking playing card 3 by OxidVideos (Pixabay)
Small BREAK by Stu9 (Pixabay)
Cyber Punch 03 by JohnLoser (Freesound)
Glass Bottle Striking Slowed by Pizzazif (Freesound)

Other assets:
Scoundrel (2011) by Zach Gage and Kurt Bieg
Unity WebGL FileSystem Sync by kou-yeung (GitHub)

Published 27 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorBig Juicy Doug
GenreCard Game
Made withUnity, Adobe Photoshop, Piskel
Tags2D, Pixel Art, poker-cards, Singleplayer, Unity
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AI DisclosureAI Assisted, Code

Download

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Click download now to get access to the following files:

Scoundrel.zip 33 MB

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